![]() To do that right click in the window and select add.Ī new window will open to select supported games. If it is listed under "Other" then you have to remove it from there and set a new path. If not you have to point the program to the correct install of MO. You should see a separate line for each game. Run that instance and look at the the game settings. My guess is the "Skyrim" is under the "Other" setting and it is not properly set up. You should always use this instance to modify the supported game settings. The "primary handler" is the program registered as the executable used to handle links. When run it will show a few things, the supported games and path and the primary Handler. In the MO folders there is a program called nxmhandler.exe. You simply right-click and select "Add" and then follow the prompts. If you use MO2 to handle any other games that same tool is used to point it to the correct game. Of course if you move your MO2 as I advise the path to nxmhandler should be the same as where MO2 resides. The location in the bottom input line should be looking for something like this, based on the information you have provided,Ĭ:\Steam\steampapps\common\Skyrim Special Edition\Mod Organizer 2\nxmmhandler.exe In the screenshot you posted do you see that the "Primary handler" is looking for the executable in a completely different location to that where MO2 is installed? You can if you want run MO2 as "portable" which is more like the way MO1 worked with everything for each managed game in the same location with the game specific folders directly under MO2's main install folder. Simply put the same set of programme files for MO2 are used for all the games you may be running but the specific folders for each game are stored in that location. MO2 creates folders in %AppData%, this means you have an "instanced" version of MO2. It doesn't matter which drive you use, if you have more than 1, but away from the game folder and any other UAC folders like "Program Files". Edited Januby jessiecaįirstly I advise that you remove MO2 from proximity to the game you are modding. When I check the MO ini, it has the correct game and path listed. I do truly appreciate it.)ĮDIT: I did refer to this post too. Thank you for your help and your patience. (I'm all over the map with this modding process, I'm sorry. I'd just like to know if I broke something and if I can fix it first. Just download manually and throw it in your MO2 Downloads folder." I can do that, for sure. Another post elsewhere said, essentially, "Yeah, man, this happens. I did this but I admit that I don't know what I'm doing or supposed to do. Preliminary Google searches suggested running the nxmhandler.exe that came with MO2. Unbeknownst to me, however, it appears as though MO2 created a separate folder in AppData/Local. What I ended up doing was unpacking all of the MO2 files/folders from the archive into the folder I created in the SSE directory, thinking maybe I knew what was best. One thing I'm sure of is that it DID give me a prompt asking whether or not I would like to use NXM links, and I'm pretty sure (about 90%) that I hit yes. ![]() ![]() At the time, I was following a guide but it must have been outdated because the instructions didn't match up with my own experience. It seemed to differ a little bit from MO in that it did not install to the folder I made for it in my SSE directory, nor did it ask where I wanted it to go. I believe this is user error and not necessarily a failure to function properly on MO2's part. In order to ensure that your mods are installed, you'll need to manually check and setup the game's plugin list.It appears as though MO2 will not download mods from the Nexus via "Mod Manager Download" button. Until the official modding tools for Fallout 4 are released, it is unlikely that the launcher will feature a Data Files tab to configure your mod load order. If the mod contains loose files - such as a folder lablelled "Meshes" or "Strings" or something - copy the entire folder into Data.īefore launching the game, open the Fallout 4 launcher then exit it to activate your mods. esm, simply copy those files into the data folder on their own. When you've downloaded your mod files, use a file extracter such as WinRar or 7zip to extract the files into the Data folder. By default, the directory is installed to:Ĭ: > Program Files (x86) > Steam > SteamApps > Common > Fallout 4 Apart from scripting tools (such as the FOSE for Fallout 3 / New Vegas) or lighting overhauls (like Boris Voronstov's ENBseries), almost all of the mod files will be installed into the Data folder of your game's directory. Installing mods manually may seem like a daunting task, but in many cases it's a much simpler job than one might think.
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